Tuesday, April 16, 2013

Darkfall Unholy Wars Speeding up the download


We grasp that download speeds are slow at the moment. We're working on speeding up the torrent download by adding more torrent seeds, you ought to start seeing an improvement. We suggest you use that to download the Darkfall client.

You can start making use of it to download the Darkfall Unholy Wars client. You can get it here: DFUW Torrent

For players that already have the beta client installed, we would advise that they download the DFUW retail client via torrent. This should be much quicker than patching the beta client through the lobby.

Do you want to take part in the new game? Buy some Darkfall Unholy Wars gold to get faster, otherwise, you will need to spend much time on playing it.


Thursday, April 11, 2013

Guild Wars 2 In-game LFG Tool to Release Soon


Guild Wars two Leaderboards launched lately & players can track where they stand compared to top 100 players in WvW, PvP and achievement point there. Countless Guild Wars 2 gold players asked about adding LFG tool again on the forum. Colin announced that LFG tool would be released later in 2013. Check following picture:

Q:Is LFG even on the radar?

Guild Wars 2 lead designer Colin responded that they were working on an in-game LFG tool to be released later in 2013.

As Leaderboards upgraded, you can check top 100 gw2 gold player particulars in WvW, PvP and achievement point in Guild Wars 2 Leaderboards site.

Read More:



Darkfall Unholy Wars will be available on Apr 16th


  Hello,

  Everyone! Long time no see, here we are glad to tell you that Darkfall Unholy Wars has welcomed its first release on Apr 16th, with almost 5 months in beta. Darkfall Unholy Wars will finally come to meet us all.

  The company states that they have do a lot of works on this game during the 5 months, such as: addressed many issues through 8 major updates, and have done a lot of work on game balance and game polish, increased game performance on all levels, added new features like salvaging, changed the way character progression works through Prowess Points, -effectively eliminating macroing gains and ensuring that characters progress only by playing the game- added a new role, the Primalist and completed the integration with the Steam platform.

  According to its news, the game now is full of fun and will bring you something different. Since we have kept waiting for such a long time, I think most of you cannot wait for its coming. Anyway, Darkfall Unholy Wars gold will accompany you all the time. And we will provide you the DFUW gold with the best price.

  See you in-game!

Wednesday, April 10, 2013

DFUW is ready now


The game does want more work, no doubt about it. That is just like most MMORPGs launched nowadays.

Sitting here on the public forums crying about it won't make any distinction to that truth.

So, how about we all just accept this as a truth & instead of making "Waaah, Darkfall Unholy Wars gold game's gonna fail" or "AVs fucked up again/lied/can not be trusted" posts and threads, consider what you personally need changed in the game and focus on constructively posting about that.

And here's a hint: Just since your own individual post isn't replied to, or your suggestion isn't taken up does not mean that AV are not out here actively watching & taking on board those constructive suggestions that are being made.

Naturally, if you are just here to troll & do your greatest to kill off the only excellent MMOPRG out there which has full loot as well as a half-respectable FPS style fantasy combat procedure (or you're an MO developer here on a sabotage mission ), then you will ignore this constructive suggestion and just continue to troll and hate away.

Monday, April 8, 2013

Darkfall Unholy Wars received another exact release date


Online role-playing game Darkfall Unholy Wars has got a release date yet. Four years Aventurine studios put it out, trying to make sure that Darkfall Unholy Wars gold players will be "the best in the history of PvP MMORPG.Check out this statement on the strength of all those who wish can have on April 16. Unless, of course, the game again not survives: in recent years it has become a tradition.

Darkfall Unholy Wars tells the story of another fantasy world, in which people try to resist the invasion of demons.

Sunday, April 7, 2013

Darkfall Unholy Wars Launch - April 16


Darkfall Unholy Wars will launch on April 16th after 5 months in beta . During beta, we addressed many troubles through 8 substantial updates, did a lot of work on game balance & game polish, elevated game efficiency on all levels, added new features like salvaging, transformed the way character progression works via Prowess Points -effectively eliminating macroing gains and ensuring that characters progress only by playing the Darkfall Unholy Wars gold game- added a brand new role, the Primalist & completed the integration with the Steam platform.

The Darkfall community who participated in the beta provided the development team with invaluable feedback a whole lot of which led to additions and changes to the game, & will lead to a large number of more in the near future. We think the DFUW gold game has benefited highly by means of the Beta process, and we are excited about what lies ahead. We know we have a large amount of work to do and we will never be satisfied as we strive to make Darkfall Unholy Wars the correct PvP MMORPG experience.

Recognizing the significance of the community's contribution all through beta, we will work to relentlessly enhance the community-developer interaction level by every day updates and on lots of different levels to make certain that the high amount of cooperation between developers & players is meaningful and continues to benefit the evolution of Darkfall Unholy Wars throughout its' lifecycle.

We will be posting more details in the subsequent couple of days, updating the community everyday on all developments.

Thank you for reading.

Monday, February 25, 2013

Darkfall Unholy Wars News Developer Diary: The World of Agon


Darkfall: Unholy Wars world lead Nikos Kasolos supplies us a sneak peek at the transformed world of Agon in DFUW in this most up-to-date dev diary video.

The video focuses on Agon's new & improved graphics, environmental audio, and content. Be sure to check it out below!

DF2 is not out of beta however, so if you want to discusss how "prosperous" an unlaunched game is, be my guest. & this certain forum has consistently been filled with individuals that despised Darkfall gold, even before DF1 came out.
& DF1 was not shut down, it transitioned into DF2.

As for how success is defined... when AV started, they were a 20 man company working on a shoe string budget without any publisher. But they still managed to release 1 of the most technically amazing MMOs to date.

They went from 20 staff to (presently) 50-60, moved into bigger offices, released boxed versions of the game, opened a 2nd server, and had enough profit to fund a full overhaul of the Darkfall Unholy Wars gold game.

Meanwhile, other MMOs are merging servers, firing staff, bankrupting partner institutions, and losing players.

Get More Info:

http://109.74.206.139/phpfoxdev/index.php?do=/blog/46367/game-update-notes-january-28-2013/

http://facenexus.com/fnblog/21947/game-update-notes-january-28-2013/

http://dosclic.net/article.php?id=114760

http://digitword.com/article.php?id=299681

http://ph3rc3demo.phpvelox.com/blog/117133/flame-and-frost-prelude-begins-january-28th/

Thursday, February 21, 2013

Why do i have to create everytime i log in?


Well , just like the title says i am only offered the Create option everytime i log in, my old toon is gone??

Just try to get familiar with the system and try and save yourself the heartache and wait until things get sorted out with the beta.

FYI, they are supposed to be putting another patch in as soon as tomorrow potentially, and that's going to come with another wipe.  There may be several more wipes, for all we know, and we know there will be one at the end of beta before launch.  Best you can do now is test the Darkfall Unholy Wars gold game's systems and report bugs as they come up until things stabilize.  I wouldn't get attached to your items or progression.

Monday, February 18, 2013

If this is the sort of game that you are thinking of playing...


hen there is a better option. Minecraft.

Minecraft is an indie Darkfall Unholy Wars gold game that is released.

It is world size dwarfs the size of Darkfall Unholy Wars world. Rather than taking one or two hours to cross, its' so enormous you'd almost certainly never be in a position to cross all of it. Mathematically it is over 9,000,000 occasions the surface region of Earth. four.7 Quadrillion km2. How numerous square kilometers does Darkfall's world have? Several forums posts indicated the biggest size of the entire region was 250,000 km. This means that Darkfall's map is often 0.0000000053% of the size of Minecraft's playable location, not counting area to create above & below ground, alternate dimensions such as the Nether of Minecraft. To find out how incredibly small Darkfalls world is I had to use a unique calculator & I think it giggled after. Minecrafts world is well over 18 billion occasions the size of Darkfall's island.

It has gratis for all PVP with full loot. You can PVP at will, or team up with others and do massive battles.

Minecraft also includes a permadeath choice. If you die you not only drop all your items, although cannot respawn. More Hardcore than Darkfall Unholy Wars, if you need that!

Crafting is a much more neccesary and integral part of the game. In the event you craft items or harvest raw supplies, Minecraft is by far the better choice.

Darkfall UW has huge sieges you say? Minecraft also allows construction of such factors as cannons, ladders to climb castle walls, it has mounts, & offers a enormous scale in terms of quantity of players fighting as well.

Minecraft has enormous positive aspects when it comes to construction. Not only can you choose where to construct your structure, nonetheless you could also alter the terrain to create it. You can make all types of structures from a cottage, to a castle, to a fortified keep with immense kingdom surrounding it.

Minecraft contains many other features from plenty of kinds of crop growing & harvesting, to animal farming, to building traps for players or NPCs, or crafting and constructing quicker transportation strategies, to advanced circuitry incorporating automated music, Day/Night cycle with an effect on gameplay, climate, fishing, cooking, to making hidden passages, hunting monsters that can be rather hazardous, along with vanity and combat pets you can tame.

There is no tab targetting in Minecraft, & it has the further benefit over Darkfall UW of not needing any grinding to be effective in PVP.

Minecraft incorporates far more dungeons, underwater sections, & locations to explore than Darkfall UW as well. It's even possible to construct your keep underwater, in alternate dimensions such as the Nether, or in the sky. When you are looking down at the clouds from your castle in Minecraft, you will realize the sky is not even the limit!

Minecraft also includes enchanting weapons and armor, as well as brewing potions & poison bottles to throw.

Minecraft is released on each PC & Mac, & has editions available on iOS, Android, and Xbox 360.

Minecraft also will not demand a monthly fee. It is order to play, and playing online with others is included.

Nearly 9,000,000 have bought Minecraft on Personal computer or Mac, which I believe is ever so slightly higher than the number of those that paid for Darkfall (any edition) ever.


So if you are searching for a better indie sandbox FFA PVP full loot game than Darkfall Unholy Wars, Minecraft is out now.

If you are dead set on Darkfall Unholy Wars, that is fine too, let's hope they announce when they plan to try releasing the DFUW gold game soon :)

I didn't know you might PvP free for all in Minecraft, I do not know much about the game although I thought you just spawned your toon and then you had the day time to develop points & defend yourself from monster in the night? Reading your post makes me think that perhaps the game has more to offer, is all that accurate & well included in the game?

Sunday, February 17, 2013

Darkfall Unholy Wars Developer Diary: The Clans


1 point to make before the developer diary: I know that I mentioned in the MMORPG.com Q&A that pre-orders were to launch this week, and we genuinely tried until a nominal while ago before having to accept defeat, a blend of factors (most we could not control since there are 3 businesses working on this) made it impossible. Clearly our main focus is on the actual game, although this was necessary as well, so it is frustrating for us, as I'm certain it is for you. So will we nonetheless do a pre-order before launch at this late date? Potentially if this can be done on Monday so we can break up the buying traffic before the launch day and be sure everything is working right, and give you the ability to reserve your character name beforehand. There will be men and women working on this over the weekend here, at the provider and at our billing processor's, so we hope we'll be in a position to have the option on Monday.

This Darkfall Unholy Wars developer diary is by Darkfall Unholy Wars game logic programmer Jon Massey:

The basic role/function of clans in 'Darkfall: Unholy Wars' remains as it was in 'Darkfall Online'. When we were considering methods to enhance the experience for clan members in the new game, quite a few themes kept coming up; elevating the clans' freedom to select their own organisational structures, enhancing the clans' capacity to effectively manage themselves, giving clans a greater sense of ownership over the world & helping DFUW gold players find and engage in the clan factors of the game.

To give clans more freedom in choosing their own internal configuration, we have removed the old program of clan rank determining a member's access to clan features, & replaced it with a new permissions based strategy. In the new system, permissions to access clan features are assigned to members individually, making it doable for clans to assign particularly specialized roles to precise members, without them "inheriting" unrelated (and perhaps undesired) access. Permissions in the new method have been grouped by category ("Clan-Vault", "Holdings" and so on.) and each category has a "management" permission associated with it; clan members who are assigned the management permission have the ability to assign (or remove) permissions from inside their own category to (or from) other clan members. This further "tier" of the permissions method, we believe, will enable clans to distribute the activities (& commitments) of managing the clan between any number of members, & allow them to deliver a hierarchical management structure, if they so wish.

We've observed a number of questions about this strategy on the forums, & I'd like to take a moment to clarify some factors:

• The old clan ranks are nonetheless in-game, however we now refer to them as "military ranks"; these have no relationship with the permissions system, and must be earned by way of killing members of enemy clans during active conquest problems to solve. They serve only as an indicator of a clan member's battle skills. Military ranks are "per-clan", if a clan member leaves the clan, their rank is lost, & they start as a "Recruit" in the next clan they join. All clan members (founder & leader included) start at the lowest rank, and must earn their titles.

the clan is forever the "founder" of the clan, & their name will frequently be linked with the clan (even if they pick to leave). The "leader" of the clan (in the beginning the "founder") is the 1 & only clan member that has complete, and irreversable, permissions inside the clan, only the clan leader has the permission to assign (or remove) "management" permissions to (or from) other clan members. Clans now have the ability to modify their leader, if they chose to.

• While we like the perception of letting clans decide upon their own names for the ranks and titles, this is not at present in development. When we find a way to allow it while avoiding the many apparent abuses of the technique, we might reconsider it once again in the future.

A major obstacle to the helpful management of clans was the user interface that was accessible in 'Darkfall Online'. In 'Darkfall: Unholy Wars' a great deal of time and effort has been put into ensuring that the clan management interfaces in our new user interface permit the clans administrators & members access to the facts and setting that they need in a consistent, fluid and highly dynamic way. In the new user interface, adjustments made to the clan are speedily detectable to all other clan members instantly.

To give clans a greater sense of ownership over the world, we have tried to bring more meaning into the territorial control strategies. By linking villages to nearby clan holdings, & providing much improved rewards for village ownership, we hope to encourage clans to consolidate their energy in particular sections or regions of the world, which in turn ought to give rise to more "border conflicts" and even tighter alliances, between neighbors. At the same time although, we understand that player villages have consistently been a hot-spots for PvP activities in the world, and we didn't need to block that, so we have included the "resource stealing" mechanic for Darkfall Unholy Wars gold player villages. This strategy offers any player (clan member or not) the ability to steal the resource rewards from player villages, & means that the clans must police their villages to make certain they hang onto their potential rewards.

A large part of helping players find themselves a clan comes from the new u

ser interface, where players are able to browse via all active clans and conveniently view info about them. Furthermore, clans can now select from a collection of "tags" that may be used to display their principal activities or focus to other clans and players, allowing players to "filter" the clans determined by specific tags; this system is used only for the identification & location of clans whose activities match the player's own play-style, nevertheless if used appropriately by the clans, must be a potent tool for recruiting new members & building up their clan.

We hope these alterations will bring more freedom & control to clan management, & help all players to participate in, & delight in, the clan-based fundamentals of 'Darkfall: Unholy Wars'. We look forward to your feed-back, & cannot wait to see you all in-game.

Friday, February 15, 2013

Darkfall: Unholy Wars shows off its crafting chops


Darkfall: Unholy Wars is going to have a heck of a great deal of crafting choices, including everything up to full-sized, working ships, according to a new trailer.

Darkfall: Unholy Wars is supposed to be substantial on PvP, although as every elite Darkfall Unholy Wars gold player knows, fantastic gear is the basis of any robust build. There are 626 distinctive craftable items from 410 recipes, plus 98 harvestable materials; 75 crafted supplies; & 17 crafting capabilities. No release date as yet; a planned beta was delayed lately.

Thursday, February 14, 2013

Reviews about Darkfall Unholy Wars

Darkfall UW is highest disappointment I've ever had. for 3 years we did not get any new content, only hundreds of good promises how fantastic the 2010 expansion will be. 

for 3 years they lied about features which are already made and just need quite a few balancing/fine tuning. Darkfall Unholy Wars gold game came out & obviously every fan pre ordered and what we got? castrated new game that has 40% of content of original game (with promises that they will add the missing content in future) 

fact is Sergey from Warz has lied way less than Tasos from AV has & i sincerely hope that his lies will catch up with him and maybe this game gets handed to distinctive company that will respect the people better 

" I assume the couple of devs toiling away on Darkfall  gold are overworked and overextended and almost certainly way more optimistic about hitting ambitions than they need to be, having said that that does not mean they do not hold their player base in high regard. " 

lol wut? No way anybody can spin the most current BS by Aventurine as something less then a straight out lie to make a cash grab. 

Nov release? Dec release? beta launch instead to work out a "few kinks"? DFUW is'nt even completed 50% (& isn't even persistent stable- items nonetheless disappear arbitrarily) and to express it was ever ready for a release is a blatant lie. The NDA is the only thing holding people back from screaming truth. 

WarZ and Aventurine are pushing what you could sell under the disguise of a play'able "game". 

EA has an overarching corporate hivemind leashed to substantial-money, huge-return investors. Those investors get the respect. Workers & players get 'respect' written in bold print on a mission statement & that is about it. Attempting to reciprocate a lot of concept of respect with such an entity is as stupid as attempting to lie down with a rabid dog. 

Blizzard appears much more adroit with managing their community. I guess it should not surprise me that EA couldn't copy that worth a damn, either. 

Thursday, January 24, 2013

The Day-to-day Grind: Does your MMO need a reboot?


MMO reboots, revamps, & pseudo-sequels appear all the rage these days, from Global Agenda 2 to Darkfall: Unholy Wars to Final Fantasy XIV: A Realm Reborn. At times it makes sense to start over and take developed assets & lessons forward to an infinitely improved version. Once in a while, the 1st launch of an MMO is so disastrous that only by hitting the reset button does the DFUW gold game have a chance for the future.

But what about your preferred MMO? Is it in sore need for a immense overhaul or a big reboot? Did it fail to gain a substantial audience the first time around? Does it need the push of further development and media coverage to prosper in its 2nd chance?

If so, let us know what you'd recommend developers do if they rebooted your game. How could they feasibly make it much better & perhaps take a slightly distinctive course than what exists today?

Wednesday, January 23, 2013

Darkfall: Unholy Wars turns its sight to the Deadeye


Still having a tough time trying to establish what you're going to roll when Darkfall: Unholy Wars releases subsequent month? Well, here's an additional candidate for your approval: the Deadeye.

The Deadeye is a sub-class in the Skirmisher role that focuses on ranged damage. A trusty bow is all the Deadeye wants to bring the pain to single & numerous targets. Some of the class' capabilities include an unstoppable arrow, a ranged debuff, a salvage of arrows, an exploding arrow, plus a dead-on Trueshot attack.

Investigate the Deadeye in action after the break!

More info about Darkfall Unholy Wars gold at dfuwgold.com.

Sunday, January 20, 2013

Darkfall Unholy Wars: if the server doesn't lag, this game will be fantastic


I played darkfall right when it came out, for about a week or 2

it was REALLY fun, everyone was ganking each other the towns were cool and it was really fun running around trying not to die when there were people everywhere and ppl were trying to harvest and stuff

i really like playing when servers start for the first time and everyone is on the same level

the reason why I stopped playing was because of the graphics, and the server lag
I'm sure they address the lag later on, but in the beggining it was quite irritating and I didn't feel like dealing with lag AND really sub-par graphics

they fixed the graphics so I am really really hoping the server won't lag
back then i'm pretty sure there was only an EU server which might have been a big cause of the lag as well, though honestly I don't really remember

tl;dr: excited and confident that if the servers don't lag, the DFUW gold game will be a success even if it's buggy.

Thursday, January 17, 2013

DarkFall not working for a considerable amount of individuals!


DarkFall UW is not working for plenty of individuals frequently with Windows eight! Just reading the official forum! Bummer I have Windows 8 & its also not working for me! (Lets hope they will fix this and will not delay beta !)

Not to piss on your bonfires, nevertheless I have windows 8 and it doesnt work, for the reason that I have a windows 7 vmware machine also running & ive fitted it on there fine and it is patching.

so yeah windows 8 users unless you have a virtual machine handy or can duel boot will be extremely unlikely that your playing the Darkfall Unholy Wars gold come monday .

Just to add to this for the nay sayers, the error being thrown is
The thread 0x2568 has exited with code 0 (0x0).

Unhandled exception at 0x0131970F in DFUWLobby.exe: 0xC000041D: An unhandled exception was encountered during a user callback.

Sunday, January 13, 2013

Darkfall Unholy Wars: Question regarding Roles/Schools


I've really been looking for a game that offers players a deep gameplay customization system. I was wondering if this DFUW gold game will offer multiple Schools within each role? We know from Archeage that they have 120 different combinations. Do we know if this game will offer customization on a level like that? This game looks interesting but for me it's always been about giving the Darkfall Unholy Wars gold player many choices in how they make/build their character. Last game that gave me so many choices was GW1 and before then was NWN1/2.

IIRC There are 3 rolls, Warrior, Skirmisher and Elementalist. These are broken into 4 sub classes, you get to pick 2 of them. (You can change your roll at any time)

So I could choose to my own playstyle but I wouldn't go as for to say you would be unique.

No but it offers non instanced sieging and action combat and not tab targeting.

Continue Reading:

Thursday, January 10, 2013

Darkfall Unholy Wars: where is the purchase and game plans?


Q:So we are almost a week out till the new launch date, and still no more info released.  It was said in the webvid, there would be pre-purchase info and plans with perks.....yet we have no new info.  

A:Actually the DFUW gold game got Greenlighted onto Steam last week, Tasos is likely to announce preorder info later this week (go watch the intervew :)

It was already approved through Greenlinght and Valve is now in process of making the distribution contract with Aventurine. I would expect DF to pop into steam later this week or at launch the latest.

it would be cool if it did actually get on steam that soon.  but i dont think it will.  perpetuum got greenlit a few months ago.  and it still isn't on steam yet.

I'm a bit worried as well. 7 days to go and there's little to no word on cost, pre-orders, incentives, etc...
At this point I'd hope we'd have daily communication up until launch. Just a note here and there to keep faith alive in the 12/12 launch date.

where is the purchase and game plans?


Q:So we are almost a week out till the new launch date, and still no more info released.  It was said in the webvid, there would be pre-purchase info and plans with perks.....yet we have no new info.  

A:Actually the DFUW gold game got Greenlighted onto Steam last week, Tasos is likely to announce preorder info later this week (go watch the intervew :)

It was already approved through Greenlinght and Valve is now in process of making the distribution contract with Aventurine. I would expect DF to pop into steam later this week or at launch the latest.

it would be cool if it did actually get on steam that soon.  but i dont think it will.  perpetuum got greenlit a few months ago.  and it still isn't on steam yet.

I'm a bit worried as well. 7 days to go and there's little to no word on cost, pre-orders, incentives, etc...
At this point I'd hope we'd have daily communication up until launch. Just a note here and there to keep faith alive in the 12/12 launch date.

Monday, January 7, 2013

How many pre-ordered?


What do you think will be a rough estimate by Monday on the numbers of copies sold?

I'm thinking around 15K by Monday.

I replied to you in another thread for my reasoning. Perhaps if I didn't do what I did perhaps we wouldn't have pre-orders ready today?

When next time AV fucks up as bad as they did on Wednesday, I'll do the same again. Until then, I'm gonna support them with everything I've got. Action and reaction.

if anyone seriously belies its over 5,000 they are nuts.
Where are they? Certainly not on the forums.
I'd say maybe 2k pre-ordered.

Buy Darkfall Unholy Wars gold at dfuwgold.com.

Sunday, January 6, 2013

Darkfall: Unholy Wars: preorder begins


Aventurine Studios come the start of their game Darkfall preorder: Unholy War. This announcement follows multiple delays reaped by the game, but you can now pre-order to ensure you a passing beta access to the game

The site will also open a forum dedicated to the beta testers who can all bugs unearthed. Clearly, the studio wants to reassure them that the DFUW gold game comes out well.

Saturday, January 5, 2013

What happened to the Maharim models?


The ones we've now look pretty weird. I thought we were getting an updated model that looked like the ole ones but less cartoony? 

I ran a look for Maharim models & located no threads. I looked by way of 4 pages and identified none. Where are these other threads? 

More info about Darkfall gold at dfuwgold.com.

Friday, January 4, 2013

Darkfall Unholy Wars: Totally new to Darkfall, help me decide to buy DFUW


Hey guys, I have tried this game a VERY long time ago and the only reason not have played more was that because it felt overwhelming and made me lost without some basic tutorial to get me through the ropes.
Anyways, now I am looking at this new game and it seems better thought and a good sandbox title.
So my questions are:

Do you think this Darkfall Unholy War gold game will have solid crafting and gathering mechanics/system to cater for the PVE players who are into it?
Do you see this game surviving in the next 4-5 years?
Will a new player like myself who loves PVP and PVE, learn about the game enough to be competitive and contribute to the clan, without ever playing the first Darkfall?

Crafting i cant say to much on it since they didnt reveal to much on it at the moment

I dont see the game last 5 years since there seems to be alot of great titles coming out from AAA devs in the next few years hoiwever i think it will last about 3 years without any issues what so ever, If a AAA game company makes a game with sandboxy element like there all seem to be starting to do it will prob take players away from darkfall however i dont xpect that happening for atleast a few years. thing with Av is they can be a tad slow to pushing out content compared to a large AAA company due to the amount of employee different but they do well with that they have.

The original darkfall didnt have to much of a learnign curve although on release of original darkfall there wasnt realy a tutorial so it took some players a bit to grasp the basics, they did bring tutorial in later in darkfall 1.0 also there a safe zone in the starter area where u dont need to worry bout player killing you so you can focus on lkearning the controls agaist NPCs. Some thing you need to know about darkfall that will differ from other games that you may be use to (WoW type games) first off there no tab targeting which u should know its got a fps style combatm, secondly the basic goblin mobs could kill you if you wernt carful and they could be somewaht unpridicatable which makes it intresting compared to other games, thirdly this is a big one bank your extra loot and gold regulary and when your going to farm/PvE make sure everything you dont need for your trip is in the bank :)

cause of the full loot which i hopeing you are aware of :) (full loot makes thing exciting in pvp risk vs reward) Those are the 3 big things you need to know when coming into darkfall. If you love open world pvp in games you will definetly love darkfall imo, also joining a clan is your best friend when ur starting always nice to have some guildies to go out with to farm/pvp :)

I played Darkfall from closed beta so I can tell you exactly what it was like. The changes they are making are only going to make it even better but the core features are still there.

Crafting: You're able to mine/chop/gather/fish any water/tree/rock/bush that you see... That's what makes Darkfall so special, it's unlike any game you have ever played. You can literally walk upto any rock and just start gathering. When your within safe zone of a town the yield of resources aren't as high as outside of the boundaries as you may not want to take that risk.
With Darkfall being a full loot game, you have PvPers around who look for AFK people though so you always have to keep your eyes and ears open whenever your gathering.

PvE Monsters: They PvE side of things were quite boring due to the way things worked but that's all been changed. The awesome thing I loved about the PvE side of things were that it really felt like ONE MASSIVE OPEN WORLD and sandbox. You would have a massive area where the Goblin's lived and they have extremely far detection range which is realistic and they will be quite difficult to kill solo.
At times you may have to shoot one from far and pull them closer to your and definately think about what your doing. Darkfall's freedom makes it just incredible and an experience you will have never felt before and I'm hoping this new release of the game will make it a huge big thing, it had the potential and now that potential will hopefully be met with the new release.

ALWAYS BARE IN MIND: This is a PvP orientated DFUW gold game so ever part of the PvE will be somewhat PvP related in some way. You cannot live in a single town for your entire game lifespan. You may have to travel to other towns to make trades or merchant trips to get better prices as some towns have more iron, trees and also since mounts are race bound so that only elfs can make elven mounts etc BUT they can trade them mean's that Dwarfs will have to travel or find a elf who has them specfic mounts for sale.